Friday 21 August 2009

The Mammoth Conga Line....Literrally!

So there i was minding my own bussiness gemming my new helm to get the most out of it and suddenly all these Mammoths went past in a conga line, i thought ''What the hell!?'' but it just appears that this was a RP event on our realm, and what a fun one it was!

this Screen shot i shall post is near the middle, there was alot more, stretching nearly the circuit of Dalaran;


Tuesday 18 August 2009

Double Wammy!

I couldnt beleive my luck last night first of all i ran The Culling of Stratholme with a pug, lost a roll on the bronze drake, now i didnt mind but the guy who won decided that i would put it to alot more use simply as he hasnt got epic flying yet, now i had no problem with loosing the roll or Kernal taking it but never-the-less he wanted me to have it so just wanted to say a big thanks for that, i really appreciate it, and i owe you a drake Kernal!


now secondly i went into herioc Trial of the Champion and to my disapointment they where allready on the Black Knight but as i was only going for the gun i thought i may-aswell stick it out and they where another nice bunch, 2 of them was from CORE the top-rated PvE Progression guild on my server Darkmoonfaire and come the end of the fight i could not beleive my luck, the gun dropped! i was the only one who the gun and it was safely in my hands, not a tremendous upgrade but it will definatly make a difference, plus it looks awesome.




items left on my wish list;

Banner of Victory from normal Trial of the Champion
Marrowstrike from Herioc Trial of the Champion
and any Conquest Badge Gear upgrades

Friday 7 August 2009

My favourte PvP changes for 3.2

I am very, very suprised to find that Kill Shot's ''melee range'' buff on the PTR made it into the live version of 3.2 new Tooltip, notice the minimum range has been removed it used to read
5-45 yd range;

Kill ShotRank 1
7% of base mana45 yd range
Instant cast15 sec cooldown
Requires Ranged Weapon
You attempt to finish the wounded target off, firing a long range attack dealing 200% weapon damage plus [RAP * 0.40 + 410]. Kill Shot can only be used on enemies that have 20% or less health.

Source: WoWhead Clicky

its very nice to see hunters have a buff like this in PvP so now when players get low on HP and increase there efforts to hug you with that black arrow or immo trap ticking away and your shots here and there while there healer is silenced, stunned, sleept or froze then its bye-bye to the low HP melee hugger, there technique has just gone flying out of the window as now kill Shot can be performed at point blank melee range, there going down!!


Also the Glyph of Freezing trap has had a much revised effect, and here it is;

Glyph of Freezing Trap
Major Glyph
Classes: Hunter
Requires Level 20
Item Level 25Use: When your Freezing Trap breaks, the victim's
movement speed is reduced by 30% for 4 seconds

Source: WoWhead Clicky

Thursday 6 August 2009

Armor Pen (AkA: ArP)

I've had alot of hunters asking me latley

''when should i change to marksman''

''should i go MM or Surv at 8O''

''Should i stack ArP as Surv''

Needless to say im fed up with explaining the whole Hunter + ArP situation so here goes;

For end game raiding marksman is best (T8.5 and/or some BiS gear. Ulduar and above.).

As Survival you should:

1.
Stack agility + Crit
2. 30% crit is deemed to be a ''good'' amount to stop stacking it at, most i know try to get 35% (even 30% would put you over 41% fully raid buffed in a well balanced group)
3. you can never have enough Aglility (Always stack agility over Attack power as survival)

General Rule of Thumb:
Stack agility + crit until about 30% then continue stacking and enchanting Agility.



As marksmann you should get:

1. 569 armor penetration + Mjolnir Runestone (662 arp at proc) so you can hit 1232 arp at proc (99,95%)
2. 620 armor penetration + Grim Tool (612 arp at proc) so you can hit 1232 arp at proc

After 569/620 arp from gear you should stack agility again...


General Rule of Thumb: at about 600 ArP it is about time to switch over to Marksman, this at the moment is only from high end T8.5 + and some BiS (best in slot) gear.


one last thing the hit cap is 8% (about 243 or 263 if i remember correctly) make sure you get this.

Sunday 2 August 2009

The Arena PvP Situation

Now that me and my 2v2 partner have been working together for a while we can now hold our own against any-team though sadly it seems very hard for us to break through and stay above that 1500 barrier for very long, and withthe changes to the reward system in 3.2 i think its time to get a 5v5 team together, now ideally my 2v2 partner will be included in it as he is my first choice of healer over anyone so we'll see whathe says im sure it will be a yes though, as for the rest of the team i want these classes. (note: fulle team list)


Hunter: Dothias (me)




Paladin: (Trebreh, Existing 2v2 Partner)




Druid: (Unknown Player)




Priest: (Unkown, though perhaps my old freind Ciraman)




Shaman: (Unknown Player)





If there is anyone on Darkmoon Faire that wish's to partak please contact me.