I've just had a look at the 3.2 changes to hunters and some look very intreaging;
detterence
finally it gets a 360* effect this change is long overdue in my opinion and its about time they put this in.
Traps
The change looks very nice but however I understand that they all trigger global cooldowns so its instantly not as nice, they should have there own global like our aspects this would make them a lot more fommidable and overall more usefull especially on the CC front.
a glyphed immo trap with 100% increased damage is going to be very fun! Cant wait to finally use this glyph again, let's hope they don't change it although sadly I am expecting them to.
Kill shot
After playing on the test realms this shot now has no minimum range but this is not in the patch notes so I am guessing this is a bug though the tooltip suggests otherwise so let's hope! This would give melee something more to think about when there low on hp and zerging us down or trying to.
Sent from my BlackBerry® wireless device
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