Wednesday, 16 September 2009

The Engineering Ultimatum


Engineering so far is going extreamly smoothley, i have been lucky enough to of had alot of support from a good freind (and our Guild-Leader) to level it up at mimimal cost, i am only at 278 at the moment but seeing as i have only spent about 2hours working for the skill points enduring the Arena, Dailiy and Daily Trial of the Champion to try and get my Marrowstrike (which i have not seen drop once yet by the way) is a pretty good skill-up rate. but now i am knocking on the door of 300 Engineering i simply cannot decied between the Gnomish or the Goblin routes so its time for a little pro's/Con's List

Pro's Gnomish------ Pro's Goblin

Gnomish detah----- ray Rocket Launcher
World Enlarger-----Seforium Charge
X-ray goggles?----- Global Sapper Seforium Sapper Charge!

i suppose the thing to decied from is that Gnomish is alot more fun and light-hearted while Goblin is all about blowing stuff up! and i like the blowing stuff up part. i have always thought about going Goblin Engineering but now the time has come to actually make a choice i really cant decied. i think i will end up going Goblin simply for the Global Sapper Seforium Sapper Charge having this to help blow-up doorway's and siege vehicles etc would be very usefull, not to mention it also hurts players (and myself i think) aswell, i think i'm going to go for goblin, seeing as they are all about blowing stuff up but with a few more usefull additions than the gnomish....X-Ray spec!....woo...naked people?

Goblin i think it is.

Tuesday, 15 September 2009

The 3v3 Challenge, and 2v2 Addition.

So this season i am determined to try the arena out alot more seriously in both 2v2 and 3v3 (possibley 5v5) so this means as many games per-week as i can muster with my partners.

now seeing as 2v2 has lost alot of ''meaning'' i have turned to 3v3 and i must say it is alot more fun, especially when we get our CC rotations spot on, and comsidering me and my team mates have only done 31 matches together, it went pretty darn well alot of the matches we lost where down to focusing the wrong target, and generally getting used to our tactics, i must say both guys are great fun to arena-with and i'm looking forward to getting back to bussiness!

we went 18-13 (58% win rate) i reckon we could of gone 22-9 if we was expecting some things the teams where going to throw at us.

----

Meanwhile in 2v2 i added a new addition to our team a druid (Trueomega) the one that is also in the 3v3 team. trebreh seemed ok with the addition which is what i was hoping for.

we went 16-14 which is good, but if we didnt hit all the Priest + Rogue teams we would of got a
better ratio, either way a good second week never the less!

Friday/Saturday/Sunday will be time for some more 3v3 and alot of 2v2 with Trebreh.

Wish us luck!!

Saturday, 12 September 2009

The Engineering Factor

So, while im working on my PvP movie i've been trying to figure out how to make it more fun to watch, and the thing that springs to my mind is the one and only profession, Engineering!

Parachutes
Rocket Boots
Pyro Rockets
Bots
Random stuff
Wormholes
Planes
Bullets
Random stuff
Useless Stuff
SEaforium Bombs (Goblin)
Bombs
More Explosions
Coloured Explosions
Sheep


.. you get the picture, i will be training Engineering, oh and a teaser for my PvP movie will be posted within the week

Friday, 21 August 2009

The Mammoth Conga Line....Literrally!

So there i was minding my own bussiness gemming my new helm to get the most out of it and suddenly all these Mammoths went past in a conga line, i thought ''What the hell!?'' but it just appears that this was a RP event on our realm, and what a fun one it was!

this Screen shot i shall post is near the middle, there was alot more, stretching nearly the circuit of Dalaran;


Tuesday, 18 August 2009

Double Wammy!

I couldnt beleive my luck last night first of all i ran The Culling of Stratholme with a pug, lost a roll on the bronze drake, now i didnt mind but the guy who won decided that i would put it to alot more use simply as he hasnt got epic flying yet, now i had no problem with loosing the roll or Kernal taking it but never-the-less he wanted me to have it so just wanted to say a big thanks for that, i really appreciate it, and i owe you a drake Kernal!


now secondly i went into herioc Trial of the Champion and to my disapointment they where allready on the Black Knight but as i was only going for the gun i thought i may-aswell stick it out and they where another nice bunch, 2 of them was from CORE the top-rated PvE Progression guild on my server Darkmoonfaire and come the end of the fight i could not beleive my luck, the gun dropped! i was the only one who the gun and it was safely in my hands, not a tremendous upgrade but it will definatly make a difference, plus it looks awesome.




items left on my wish list;

Banner of Victory from normal Trial of the Champion
Marrowstrike from Herioc Trial of the Champion
and any Conquest Badge Gear upgrades

Friday, 7 August 2009

My favourte PvP changes for 3.2

I am very, very suprised to find that Kill Shot's ''melee range'' buff on the PTR made it into the live version of 3.2 new Tooltip, notice the minimum range has been removed it used to read
5-45 yd range;

Kill ShotRank 1
7% of base mana45 yd range
Instant cast15 sec cooldown
Requires Ranged Weapon
You attempt to finish the wounded target off, firing a long range attack dealing 200% weapon damage plus [RAP * 0.40 + 410]. Kill Shot can only be used on enemies that have 20% or less health.

Source: WoWhead Clicky

its very nice to see hunters have a buff like this in PvP so now when players get low on HP and increase there efforts to hug you with that black arrow or immo trap ticking away and your shots here and there while there healer is silenced, stunned, sleept or froze then its bye-bye to the low HP melee hugger, there technique has just gone flying out of the window as now kill Shot can be performed at point blank melee range, there going down!!


Also the Glyph of Freezing trap has had a much revised effect, and here it is;

Glyph of Freezing Trap
Major Glyph
Classes: Hunter
Requires Level 20
Item Level 25Use: When your Freezing Trap breaks, the victim's
movement speed is reduced by 30% for 4 seconds

Source: WoWhead Clicky

Thursday, 6 August 2009

Armor Pen (AkA: ArP)

I've had alot of hunters asking me latley

''when should i change to marksman''

''should i go MM or Surv at 8O''

''Should i stack ArP as Surv''

Needless to say im fed up with explaining the whole Hunter + ArP situation so here goes;

For end game raiding marksman is best (T8.5 and/or some BiS gear. Ulduar and above.).

As Survival you should:

1.
Stack agility + Crit
2. 30% crit is deemed to be a ''good'' amount to stop stacking it at, most i know try to get 35% (even 30% would put you over 41% fully raid buffed in a well balanced group)
3. you can never have enough Aglility (Always stack agility over Attack power as survival)

General Rule of Thumb:
Stack agility + crit until about 30% then continue stacking and enchanting Agility.



As marksmann you should get:

1. 569 armor penetration + Mjolnir Runestone (662 arp at proc) so you can hit 1232 arp at proc (99,95%)
2. 620 armor penetration + Grim Tool (612 arp at proc) so you can hit 1232 arp at proc

After 569/620 arp from gear you should stack agility again...


General Rule of Thumb: at about 600 ArP it is about time to switch over to Marksman, this at the moment is only from high end T8.5 + and some BiS (best in slot) gear.


one last thing the hit cap is 8% (about 243 or 263 if i remember correctly) make sure you get this.